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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< HasFunc >::Type CallSetHiddenForInterpolation
(
DriverType* Driver, |
NetworkPredictionDriver.h | ||
static TEnableIf::Type CallSetHiddenForInterpolation
(
DriverType* Driver, |
NetworkPredictionDriver.h |
CallSetHiddenForInterpolation(DriverType *, bool)
| Name | CallSetHiddenForInterpolation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool HasFunc>
static TEnableIf < HasFunc >::Type CallSetHiddenForInterpolation
(
DriverType * Driver,
bool bHide
)
CallSetHiddenForInterpolation(DriverType *, bool)
| Name | CallSetHiddenForInterpolation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool HasFunc>
static TEnableIf <!HasFunc >::Type CallSetHiddenForInterpolation
(
DriverType * Driver,
bool bHide
)