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This is required because these cvars live in header files that will be included across different compilation units Just using standard FAutoConsoleVariableRef will cause multiple registrations of the same variable
| Name | FConditionalAutoConsoleRegister |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCVars.h |
| Include Path | #include "NetworkPredictionCVars.h" |
Syntax
struct FConditionalAutoConsoleRegister
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConditionalAutoConsoleRegister
(
const TCHAR* VarName, |
NetworkPredictionCVars.h | ||
FConditionalAutoConsoleRegister
(
const TCHAR* VarName, |
NetworkPredictionCVars.h |