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An actor net channel override, for hooking ReceivedBunch, to aid in detecting/blocking of remote actors, of a specific class
| Name | UUnitTestActorChannel |
| Type | class |
| Header File | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Classes/Net/UnitTestActorChannel.h |
| Include Path | #include "Net/UnitTestActorChannel.h" |
Syntax
UCLASS (Transient)
class UUnitTestActorChannel : public UActorChannel
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UChannel → UActorChannel → UUnitTestActorChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UUnitTestActorChannel
(
const FObjectInitializer& ObjectInitializer |
Default constructor | Net/UnitTestActorChannel.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MinClient | TObjectPtr< UMinimalClient > | Cached referenced to the minimal client that owns this actor channel | Net/UnitTestActorChannel.h | |
| UMinimalClient | friend | Net/UnitTestActorChannel.h |
Functions
Public
Overridden from UActorChannel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Net/UnitTestActorChannel.h |
Overridden from UChannel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ReceivedBunch
(
FInBunch& Bunch |
Net/UnitTestActorChannel.h | ||
virtual void Tick() |
Net/UnitTestActorChannel.h |