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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest
Classes
Type | Name | Description | |
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FLogGridEntry | Struct representing a grid location for a log window | |
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FLogLine | Struct representing a log line | |
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FLogTabInfo | Struct containing tab-specific information | |
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FLogWidgetCommands | Includes. | |
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FLogWindowManager | Basic window manager, for handling tiling of unit test log windows. | |
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SMultiSelectTableRow | Includes. |
Typedefs
Name | Description |
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FMultiOnWindowClosed | Setup a multicast version of the standard OnWindowClosed delegate |
FOnConsoleCommand | Delegate for passing on console commands from the UI, to the unit test |
FOnDeveloperClicked | Delegate for passing on 'developer' mode checkbox clicks |
FOnLogDialogResult | Warning: Currently all 'window close' events for the dialog are treated as user input, so be careful if closing within code (best to call SetOnWindowClosed(FOnWindowClosed()) prior to calling) Result callback delegate, for below function |
FOnSuspendClicked | Delegate for neatly passing on suspend/resume button click |
Functions
Type | Name | Description | |
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TSharedRef< SWindow > | OpenLogDialog_NonModal
(
EAppMsgType::Type InMessageType, |
Opens a non-modal/non-blocking message box, which returns its result through a delegate/callback, using a reference to the created window, to identify which dialog has returned a result (in case there are multiple dialog windows) |
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TSharedRef< SWindow > | OpenLogDialog_NonModal
(
EAppMsgType::Type InMessageType, |