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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FUnitLogRedirect
- FUnitLogInterface::NotifyLocalLog()
- FUnitLogRedirect::NotifyLocalLog()
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/UnitLogging.h |
Include | #include "UnitLogging.h" |
virtual void NotifyLocalLog
&40;
ELogType InLogType,
const TCHAR &42; Data,
ELogVerbosity::Type Verbosity,
const class FName & Category
&41;
Remarks
Do NOT pass this back to TargetInterface, because if the TargetInterface is the source, we can't be the source (would cause an infinite loop, for UnitTask->ClientUnitTest->UnitTask)