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Unreal Engine C++ API Reference > Plugins > NetcodeUnitTest > FStackTraceManager
References
Module | NetcodeUnitTest |
Header | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Public/NUTUtilDebug.h |
Include | #include "NUTUtilDebug.h" |
Source | /Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/Source/NetcodeUnitTest/Private/NUTUtilDebug.cpp |
void AddTrace
(
FString TraceName,
bool bLogAdd,
bool bDump,
bool bStartDisabled
)
Remarks
Adds a new stack trace, to the specified trace, optionally logging/dumping in the process
Parameters
Name | Description |
---|---|
TraceName | The name of the trace |
bDump | Whether or not to dump the trace as well (does not remove trace from tracking, unlike 'Dump' function) |
bStartDisabled | Whether or not this trace should start as disabled, until 'Enable' is called for it |