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API > API/Plugins > API/Plugins/NaniteDisplacedMeshEditor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNaniteDisplacedMesh * LinkDisplacedMeshAsset
(
UNaniteDisplacedMesh* ExistingDisplacedMesh, |
NaniteDisplacedMeshFactory.h | ||
UNaniteDisplacedMesh * LinkDisplacedMeshAsset
(
UNaniteDisplacedMesh* ExistingDisplacedMesh, |
NaniteDisplacedMeshFactory.h |
LinkDisplacedMeshAsset(UNaniteDisplacedMesh *, FValidatedNaniteDisplacedMeshParams &&, const FNaniteDisplacedMeshLinkParameters &)
| Name | LinkDisplacedMeshAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/NaniteDisplacedMeshFactory.h |
| Include Path | #include "NaniteDisplacedMeshFactory.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/NaniteDisplacedMeshFactory.cpp |
UNaniteDisplacedMesh * LinkDisplacedMeshAsset
(
UNaniteDisplacedMesh * ExistingDisplacedMesh,
FValidatedNaniteDisplacedMeshParams && InParameters,
const FNaniteDisplacedMeshLinkParameters & InLinkParameters
)
LinkDisplacedMeshAsset(UNaniteDisplacedMesh , const FNaniteDisplacedMeshParams &, const FString &, ELinkDisplacedMeshAssetSetting, bool )
| Name | LinkDisplacedMeshAsset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Public/NaniteDisplacedMeshFactory.h |
| Include Path | #include "NaniteDisplacedMeshFactory.h" |
| Source | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMeshEditor/Private/NaniteDisplacedMeshFactory.cpp |
UNaniteDisplacedMesh * LinkDisplacedMeshAsset
(
UNaniteDisplacedMesh * ExistingDisplacedMesh,
const FNaniteDisplacedMeshParams & InParameters,
const FString & DisplacedMeshFolder,
ELinkDisplacedMeshAssetSetting LinkDisplacedMeshAssetSetting,
bool * bOutCreatedNewMesh
)