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API > API/Plugins > API/Plugins/NaniteDisplacedMesh
| Name | UNaniteDisplacedMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/NaniteDisplacedMesh/Source/NaniteDisplacedMesh/Public/NaniteDisplacedMeshComponent.h |
| Include Path | #include "NaniteDisplacedMeshComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering,
HideCategories=(Object, Activation, Collision, "Components|Activation", Physics),
EditInlineNew, Meta=(BlueprintSpawnableComponent))
class UNaniteDisplacedMeshComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UNaniteDisplacedMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplacedMesh | TObjectPtr< class UNaniteDisplacedMesh > | NaniteDisplacedMeshComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnRebuild() |
NaniteDisplacedMeshComponent.h |
Overridden from UStaticMeshComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const Nanite::FResources * GetNaniteResources() |
NaniteDisplacedMeshComponent.h |
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
NaniteDisplacedMeshComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
NaniteDisplacedMeshComponent.h | ||
virtual void TickComponent
(
float DeltaTime, |
NaniteDisplacedMeshComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
NaniteDisplacedMeshComponent.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NaniteDisplacedMeshComponent.h | ||
virtual void PostEditUndo() |
NaniteDisplacedMeshComponent.h | ||
virtual void PostLoad() |
NaniteDisplacedMeshComponent.h | ||
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
NaniteDisplacedMeshComponent.h |