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API > API/Plugins > API/Plugins/MultiUserClientLibrary > API/Plugins/MultiUserClientLibrary/UMultiUserReplicationSubsystem
Description
An object can be registered but not replicated. Use IsReplicatingObject to find out whether the client is replicating the returned properties.
| Name | GetPropertiesRegisteredToObject |
| Type | function |
| Header File | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/MultiUserReplicationSubsystem.h |
| Include Path | #include "Replication/MultiUserReplicationSubsystem.h" |
| Source | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Private/Replication/MultiUserReplicationSubsystem.cpp |
UFUNCTION (BlueprintPure, Category="Multi-user")
TArray < FConcertPropertyChainWrapper > GetPropertiesRegisteredToObject
(
const FGuid & ClientId,
const FSoftObjectPath & ObjectPath
) const
The properties the client has registered for replication for the object.
See Also
- UMultiUserSubsystem::GetLocalClientId and UMultiUserSubsystem::GetRemoteClientIds.