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Frequency settings for a particular object
| Name | FMultiUserObjectReplicationSettings |
| Type | struct |
| Header File | /Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClientLibrary/Public/Replication/Async/ChangeClientBlueprintParams.h |
| Include Path | #include "Replication/Async/ChangeClientBlueprintParams.h" |
Syntax
USTRUCT (BlueprintType )
struct FMultiUserObjectReplicationSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mode | EMultiUserObjectReplicationMode | Determines whether to send a replication event every tick (Realtime) or at the specified rate (SpecifiedRate). | Replication/Async/ChangeClientBlueprintParams.h |
|
| ReplicationRate | uint8 | If Mode == SpecifiedRate, then replicate this many times per second. | Replication/Async/ChangeClientBlueprintParams.h |
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