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API > API/Plugins > API/Plugins/MovieSceneAnimMixer
| Name | UMovieSceneAnimMixerSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MovieSceneAnimMixer/Source/MovieSceneAnimMixer/Public/MovieSceneAnimMixerSettings.h |
| Include Path | #include "MovieSceneAnimMixerSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Anim Mixer"), MinimalAPI)
class UMovieSceneAnimMixerSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMovieSceneAnimMixerSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DefaultInjectionSite | FName | Default injection site for the anim mixer to use, when no site is specified in their target. Can be overridden with the console variable Sequencer.AnimNext.DefaultInjectionSite. | MovieSceneAnimMixerSettings.h |
|
| DefaultUAFModule | TSoftObjectPtr< UAnimNextModule > | The default UAF module to use when a mixer is animating a mesh with an AnimNext component. | MovieSceneAnimMixerSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
MovieSceneAnimMixerSettings.h | ||
virtual FText GetSectionText() |
MovieSceneAnimMixerSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MovieSceneAnimMixerSettings.h |