Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineSettings > UMoviePipelineWidgetRenderer
- UMoviePipelineSetting::IsValidOnShots()
- UMoviePipelineRenderPass::IsValidOnShots()
- UMoviePipelineWidgetRenderer::IsValidOnShots()
References
Module | MovieRenderPipelineSettings |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineSettings/Public/MoviePipelineWidgetRenderSetting.h |
Include | #include "MoviePipelineWidgetRenderSetting.h" |
virtual bool IsValidOnShots() const
Remarks
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config.