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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineRenderPasses > UMoviePipelineDeferredPassBase
Syntax
UPROPERTY (Transient, DuplicateTransient)
TArray < TObjectPtr < UMaterialInterface > > ActivePostProcessMaterials
Remarks
While rendering, store an array of the non-null valid materials loaded from AdditionalPostProcessMaterials. Cleared on teardown.