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API > API/Plugins > API/Plugins/MovieRenderPipelineRenderPasses
Save the images generated by the Movie Graph Pipeline as an lossless 8 bit bmp format. This can be useful in rare occasions (bmp files are uncompressed but larger). sRGB is applied. No metadata is supported.
| Name | UMovieGraphImageSequenceOutputNode_BMP |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineRenderPasses/Public/MovieGraphImageSequenceOutputNode.h |
| Include Path | #include "MovieGraphImageSequenceOutputNode.h" |
Syntax
UCLASS (MinimalAPI, Meta=(prioritizeCategories="OCIO"))
class UMovieGraphImageSequenceOutputNode_BMP :
public UMovieGraphImageSequenceOutputNode ,
public IMovieGraphEvaluationNodeInjector
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphFileOutputNode → UMovieGraphImageSequenceOutputNode → UMovieGraphImageSequenceOutputNode_BMP
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphImageSequenceOutputNode_BMP() |
MovieGraphImageSequenceOutputNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCompositeOntoFinalImage | bool | If true, the burn-in that's generated will be composited onto this output. | MovieGraphImageSequenceOutputNode.h |
|
| bEnableBurnIn | bool | If true, this output node will also generate a burn-in. | MovieGraphImageSequenceOutputNode.h |
|
| bOverride_bCompositeOntoFinalImage | uint8 | MovieGraphImageSequenceOutputNode.h |
|
|
| bOverride_bEnableBurnIn | uint8 | MovieGraphImageSequenceOutputNode.h |
|
|
| bOverride_BurnInClass | uint8 | MovieGraphImageSequenceOutputNode.h |
|
|
| bOverride_BurnInFileNameFormat | uint8 | MovieGraphImageSequenceOutputNode.h |
|
|
| BurnInClass | FSoftClassPath | The widget that the burn-in should use. | MovieGraphImageSequenceOutputNode.h |
|
| BurnInFileNameFormat | FString | The file name format used for writing out the burn-in image (if not composited). | MovieGraphImageSequenceOutputNode.h |
|
Functions
Public
Overridden from UMovieGraphSettingNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateTelemetry
(
FMoviePipelineShotRenderTelemetry* InTelemetry |
MovieGraphImageSequenceOutputNode.h |
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
MovieGraphImageSequenceOutputNode.h | ||
virtual FText GetKeywords() |
MovieGraphImageSequenceOutputNode.h | ||
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
MovieGraphImageSequenceOutputNode.h | ||
virtual FLinearColor GetNodeTitleColor() |
MovieGraphImageSequenceOutputNode.h |
Overridden from IMovieGraphEvaluationNodeInjector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InjectNodesPostEvaluation
(
const FName& InBranchName, |
MovieGraphImageSequenceOutputNode.h |