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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMovieRenderPipelineProjectSetti-
Syntax
UPROPERTY (Config, EditAnywhere, BlueprintReadWrite, NoClear,
Meta=(MetaClass="/Script/MovieRenderPipelineCore.MoviePipelineBase"),
Category="Movie Render Pipeline", DisplayName="Default Configuration Pipeline")
FSoftClassPath DefaultPipeline
Remarks
This allows you to implement your own Pipeline to handle timing and rendering of a movie. Changing this will allow you to re-use the existing UI/Executors while providing your own logic for producing a single render.