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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineEditor > UMoviePipelineQueueSubsystem
References
Module | MovieRenderPipelineEditor |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
Include | #include "MoviePipelineQueueSubsystem.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineQueueSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline|Rendering")
void RenderQueueWithExecutorInstance
(
UMoviePipelineExecutorBase * InExecutor
)
Remarks
Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.
Parameters
Name | Description |
---|---|
InExecutor | Instance of a subclass of UMoviePipelineExecutorBase. |