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API > API/Plugins > API/Plugins/MovieRenderPipelineEditor > API/Plugins/MovieRenderPipelineEditor/UMoviePipelineQueueSubsystem
Description
Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.
| Name | RenderQueueWithExecutorInstance |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineQueueSubsystem.h |
| Include Path | #include "MoviePipelineQueueSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineQueueSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline|Rendering")
void RenderQueueWithExecutorInstance
(
UMoviePipelineExecutorBase * InExecutor
)
Parameters
| Name | Remarks |
|---|---|
| InExecutor | Instance of a subclass of UMoviePipelineExecutorBase. |