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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | UMoviePipelineViewFamilySetting |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineViewFamilySetting.h |
| Include Path | #include "MoviePipelineViewFamilySetting.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, Abstract)
class UMoviePipelineViewFamilySetting : public UMoviePipelineSetting
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoviePipelineSetting → UMoviePipelineViewFamilySetting
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetupViewFamily
(
FSceneViewFamily& ViewFamily |
Allows all Output settings to affect the ViewFamily's Render settings before Rendering starts. | MoviePipelineViewFamilySetting.h |
Overridden from UMoviePipelineSetting
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValidOnPrimary() |
Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | MoviePipelineViewFamilySetting.h | |
virtual bool IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. | MoviePipelineViewFamilySetting.h |