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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineLinearExecutorBase
- UMoviePipelineExecutorBase::OnExecutorFinishedImpl()
- UMoviePipelineLinearExecutorBase::OnExecutorFinishedImpl()
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineLinearExecutor.h |
Include | #include "MoviePipelineLinearExecutor.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineLinearExecutor.cpp |
virtual void OnExecutorFinishedImpl&40;&41;
Remarks
This should be called when the Executor has finished executing all of the things it has been asked to execute. This should be called in the event of a failure as well, and passing in false for success to allow the caller to know failure. Errors should be broadcast on the error delegate, so this is just a handy way to know at the end without having to track it yourself.
Parameters
Name | Description |
---|---|
bInSuccess | True if the pipeline successfully executed all jobs. False if there was an error. |