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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineHighResSetting
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Meta=(UIMin="-1", UIMax="0"),
Category="Render Settings")
float TextureSharpnessBias
Remarks
This bias encourages the engine to use a higher detail texture when it would normally use a lower detail texture due to the size of the texture on screen. A more negative number means overall sharper images (up to the detail resolution of your texture). Too much sharpness will cause visual grain/noise in the resulting image, but this can be mitigated with more spatial samples.