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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
Description
Sends a socket message if the socket is currently connected. Messages back will happen in the OnSocketMessageRecieved event.
| Name | SendSocketMessage |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include Path | #include "MoviePipelineExecutor.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineExecutor.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
bool SendSocketMessage
(
const FString & InMessage
)
True if the message was sent succesfully.
Parameters
| Name | Remarks |
|---|---|
| InMessage | The message to send. This will be sent over the socket (if connected) with a 4 byte (int32) size prefix on the message so the recieving end knows how much data to recieve before considering it done. This prevents accidentally chopping json strings in half. |