Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
Description
This should be called when the Executor has finished executing all of the things it has been asked to execute. This should be called in the event of a failure as well, and passing in false for success to allow the caller to know failure. Errors should be broadcast on the error delegate, so this is just a handy way to know at the end without having to track it yourself.
Derived Overrides
| Name | OnExecutorFinishedImpl |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include Path | #include "MoviePipelineExecutor.h" |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
virtual void OnExecutorFinishedImpl()
Parameters
| Name | Remarks |
|---|---|
| bInSuccess | True if the pipeline successfully executed all jobs. False if there was an error. |