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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | UMoviePipelineCommandLineEncoderSettings |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCommandLineEncoderSettings.h |
| Include Path | #include "MoviePipelineCommandLineEncoderSettings.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Config=Engine, defaultconfig,
Meta=(DisplayName="Movie Pipeline CLI Encoder"))
class UMoviePipelineCommandLineEncoderSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UMoviePipelineCommandLineEncoderSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoviePipelineCommandLineEncoderSettings() |
MoviePipelineCommandLineEncoderSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioCodec | FString | Which audio codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options. | MoviePipelineCommandLineEncoderSettings.h |
|
| AudioInputStringFormat | FString | Format string used for each audio input. | MoviePipelineCommandLineEncoderSettings.h |
|
| CodecHelpText | FText | MoviePipelineCommandLineEncoderSettings.h |
|
|
| CommandLineFormat | FString | The format string used when building the final command line argument to launch. | MoviePipelineCommandLineEncoderSettings.h |
|
| EncodeSettings_Epic | FString | The flags used for epic quality encoding. | MoviePipelineCommandLineEncoderSettings.h |
|
| EncodeSettings_High | FString | The flags used for high quality encoding. | MoviePipelineCommandLineEncoderSettings.h |
|
| EncodeSettings_Low | FString | The flags used for low quality encoding. | MoviePipelineCommandLineEncoderSettings.h |
|
| EncodeSettings_Med | FString | The flags used for medium quality encoding. | MoviePipelineCommandLineEncoderSettings.h |
|
| ExecutablePath | FString | Path to the executable (including extension). | MoviePipelineCommandLineEncoderSettings.h |
|
| OutputFileExtension | FString | Extension for the output files. | MoviePipelineCommandLineEncoderSettings.h |
|
| VideoCodec | FString | Which video codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options. | MoviePipelineCommandLineEncoderSettings.h |
|
| VideoInputStringFormat | FString | Format string used for each video input. | MoviePipelineCommandLineEncoderSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | MoviePipelineCommandLineEncoderSettings.h | |
virtual FName GetContainerName() |
Gets the settings container name for the settings, either Project or Editor | MoviePipelineCommandLineEncoderSettings.h |