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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipelineCameraSetting
- UMoviePipelineSetting::IsValidOnPrimary()
- UMoviePipelineCameraSetting::IsValidOnPrimary()
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h |
Include | #include "MoviePipelineCameraSetting.h" |
virtual bool IsValidOnPrimary() const
Remarks
Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration.