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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore
Inheritance Hierarchy
- UObject
- UMoviePipelineSetting
- UMoviePipelineAntiAliasingSetting
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineAntiAliasingSetting.h |
Include | #include "MoviePipelineAntiAliasingSetting.h" |
Syntax
UCLASS (Blueprintable)
class UMoviePipelineAntiAliasingSetting : public UMoviePipelineSetting
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
Type | Name | Description | |
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float | AccumulationGamma | For advanced users, the gamma space to apply accumulation in. |
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TEnumAsByte< EAntiAliasingMethod > | AntiAliasingMethod | If we are overriding the AA method, what do we use? None will turn off anti-aliasing. |
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bool | bOverrideAntiAliasing | Should we override the Project's anti-aliasing setting during a movie render? This can be useful to have TAA on during normal work in the editor but force it off for high quality renders /w many spatial samples. |
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bool | bRenderWarmUpFrames | Should we submit the warm-up frames to the GPU? Generally you want this disabled (as it is more performant), but some systems (such as gpu particles) need to be rendered to actually perform their warm-up. |
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bool | bUseCameraCutForWarmUp | Should we use the excess in the camera cut track to determine engine warmup? When disabled, the sequence is evaluated once at the first frame and then waits there for EngineWarmUpCount many frames. |
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int32 | EngineWarmUpCount | The number of frames at the start of each shot that the engine will run without rendering. |
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int32 | RenderWarmUpCount | The number of frames at the start of each shot that the engine will render and then discard. |
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int32 | SpatialSampleCount | How many frames should we accumulate together before contributing to one overall sample. |
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int32 | TemporalSampleCount | The number of frames we should combine together to produce each output frame. |
Constructors
Type | Name | Description | |
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Overridden from UMoviePipelineSetting
Type | Name | Description | |
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FText | Warning: This gets called on the CDO of the object | |
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void | GetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata. |
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bool | Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | |
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bool | Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. | |
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void | UpdateTelemetry
(
FMoviePipelineShotRenderTelemetry* InTelemetry |
Updates telemetry data for this setting. |
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void | Attempt to validate the configuration the user has chosen for this setting. |