Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipeline
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include | #include "MoviePipeline.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineAudioRendering.cpp |
void StopAudioRecording&40;&41;
Remarks
Tell our submixes to stop capturing the data, and then store a copy of it.