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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipeline
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include | #include "MoviePipeline.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineRendering.cpp |
void SetupRenderingPipelineForShot
&40;
UMoviePipelineExecutorShot &42; InShot
&41;
Remarks
Initialize the rendering pipeline for the given shot. This should not get called if rendering work is still in progress for a previous shot.