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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipeline
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include | #include "MoviePipeline.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp |
void SetSoloShot
&40;
UMoviePipelineExecutorShot &42; InShot
&41;
Remarks
Modifies the TargetSequence to ensure that only the specified Shot has it's associated Cinematic Shot Section enabled. This way when Handle Frames are enabled and the sections are expanded, we don't end up evaluating the previous shot.