Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipeline
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include | #include "MoviePipeline.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineRendering.cpp |
void FlushAsyncEngineSystems&40;&41;
Remarks
Flush any async resources in the engine that need to be finalized before submitting anything to the GPU, ie: Streaming Levels and Shaders