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Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > UMoviePipeline
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipeline.h |
Include | #include "MoviePipeline.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipeline.cpp |
void ExpandShot
&40;
UMoviePipelineExecutorShot &42; InShot,
const int32 InNumHandleFrames,
const bool bIsPrePass
&41;
Remarks
Expands the specified shot (and contained camera cuts)'s ranges for the given settings.