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A graph node which displays all input members available in the graph.
| Name | UMovieGraphInputNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphInputNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphInputNode.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieGraphInputNode : public UMovieGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphInputNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphInputNode() |
Graph/Nodes/MovieGraphInputNode.h |
Functions
Public
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeAddedByUser() |
Determines if this node type can be added to the graph interactively by a user or via the API when constructing a graph. | Graph/Nodes/MovieGraphInputNode.h | |
virtual bool CanBeDisabled() |
Determines if this node can be disabled. | Graph/Nodes/MovieGraphInputNode.h | |
virtual TArray< UMovieGraphPin * > EvaluatePinsToFollow
(
FMovieGraphEvaluationContext& InContext |
Used to determine which pins we should follow when trying to traverse the graph. | Graph/Nodes/MovieGraphInputNode.h | |
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
Gets the node's icon and icon tint, as visible in the graph. | Graph/Nodes/MovieGraphInputNode.h | |
virtual FText GetMenuCategory() |
Gets the category that the node belongs under. | Graph/Nodes/MovieGraphInputNode.h | |
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
Gets the node's title. | Graph/Nodes/MovieGraphInputNode.h | |
virtual FLinearColor GetNodeTitleColor() |
Gets the node's title color, as visible in the graph. | Graph/Nodes/MovieGraphInputNode.h | |
virtual TArray< FMovieGraphPinProperties > GetOutputPinProperties() |
Gets the properties for all output pins. | Graph/Nodes/MovieGraphInputNode.h | |
virtual FString GetResolvedValueForOutputPin
(
const FName& InPinName, |
Gets the resolved value of a named output pin (one that is returned in GetOutputPinProperties()). | Graph/Nodes/MovieGraphInputNode.h |