Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
A node which runs after renders have completed. Can run after a single shot renders and/or after a sequence renders all of its shots.
| Name | IMovieGraphPostRenderNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h |
| Include Path | #include "Graph/MovieGraphNode.h" |
Syntax
class IMovieGraphPostRenderNode
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginExport
(
UMovieGraphPipeline* InMoviePipeline, |
Begins the export process for this node after all shots have completed. | Graph/MovieGraphNode.h | |
void BeginShotExport
(
UMovieGraphPipeline* InMoviePipeline |
Begins the export process for this node after an individual shot completes. | Graph/MovieGraphNode.h | |
bool HasFinishedExporting() |
Returns true if this node has finished its export process, else false. | Graph/MovieGraphNode.h |