Navigation
Unreal Engine C++ API Reference > Plugins > MovieRenderPipelineCore > FMoviePipelineSurfaceReader
References
Module | MovieRenderPipelineCore |
Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineSurfaceReader.h |
Include | #include "MoviePipelineSurfaceReader.h" |
Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineSurfaceReader.cpp |
void ResolveSampleToReadbackTexture_RenderThread
&40;
const FTexture2DRHIRef & SourceSurfaceSample
&41;
Remarks
Issues a command to the GPU to copy the given SourceSurfaceSample to our local ReadbackTexture for this surface.