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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | FMoviePipelineSidecarCamera |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include Path | #include "MoviePipelineQueue.h" |
Syntax
USTRUCT (BlueprintType )
struct FMoviePipelineSidecarCamera
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingId | FGuid | MoviePipelineQueue.h |
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| Name | FString | MoviePipelineQueue.h |
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| SequenceId | FMovieSceneSequenceID | FMovieSceneSequenceID isn't exposed to Blueprints and we need the full support of a FMovieSceneSequenceID so we can't just store a USequence* like the scripting layer does - we need to be able to handle the same sequence being in a sequence multiple times (which scripting does not). | MoviePipelineQueue.h |