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Supplemental data to store with a file future so we can retrieve information about what the future was doing once it finishes writing to disk.
| Name | FMovieGraphOutputFutureData |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h |
| Include Path | #include "Graph/MovieGraphDataTypes.h" |
Syntax
struct FMovieGraphOutputFutureData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieGraphOutputFutureData() |
Graph/MovieGraphDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataIdentifier | FMovieGraphRenderDataIdentifier | Which render pass is this for? | Graph/MovieGraphDataTypes.h | |
| FilePath | FString | What was the filepath on disk that was generated by the future? | Graph/MovieGraphDataTypes.h | |
| FrameTemplatedFilePath | FString | The "frame templated" filepath. | Graph/MovieGraphDataTypes.h | |
| OriginNodeClass | UClass * | The node class that this file originated from. | Graph/MovieGraphDataTypes.h | |
| RenderLayerIndex | int32 | The index of the render layer this future belongs to. | Graph/MovieGraphDataTypes.h | |
| Shot | UMoviePipelineExecutorShot * | Which shot is this for? | Graph/MovieGraphDataTypes.h |