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State object to keep track of the state of image render targets in the image render target pool
| Name | FMovieGraphImagePreviewPoolState |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDefaultRenderer.h |
| Include Path | #include "Graph/MovieGraphDefaultRenderer.h" |
Syntax
struct FMovieGraphImagePreviewPoolState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieGraphImagePreviewPoolState() |
Graph/MovieGraphDefaultRenderer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastUsedFrame | uint64 | The last frame that the render target was used | Graph/MovieGraphDefaultRenderer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStale() |
Compares the last used frame to the current frame counter and returns true of the difference is larger than the specified threshold | Graph/MovieGraphDefaultRenderer.h | |
void UpdateLastUsedFrame() |
Updates the last used frame to the current frame counter | Graph/MovieGraphDefaultRenderer.h |