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When fetching multiple cameras from the Data Source, we need to know both the rendering information (ViewInfo), but also who the renderering object is, which isn't stored in the ViewInfo.
| Name | FMinimalCameraInfo |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h |
| Include Path | #include "Graph/MovieGraphDataTypes.h" |
Syntax
struct FMinimalCameraInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMinimalCameraInfo() |
Graph/MovieGraphDataTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ViewActor | TWeakObjectPtr< AActor > | Graph/MovieGraphDataTypes.h | ||
| ViewInfo | FMinimalViewInfo | Graph/MovieGraphDataTypes.h |