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API > API/Plugins > API/Plugins/MoverTests
Inheritance Hierarchy
- FLayeredMoveBase
- FTestCustomLayeredMove
References
| Module | MoverTests |
| Header | /Engine/Plugins/Experimental/MoverTests/Source/MoverTests/Public/TestCustomLayeredMoves.h |
| Include | #include "TestCustomLayeredMoves.h" |
Syntax
USTRUCT (BlueprintType )
struct FTestCustomLayeredMove : public FLayeredMoveBase
Remarks
Custom Layered move for testing purposes - acts the same as the Launch layered move
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ForceMovementMode | Optional movement mode name to force the actor into before applying the impulse velocity. | |
| FVector | LaunchVelocity | Velocity to apply to the actor. Could be additive or overriding depending on MixMode setting. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FLayeredMoveBase
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
FReferenceCollector& Collector |
||
| FLayeredMoveBase * | Clone () |
||
| bool | GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | |
| UScriptStruct * | |||
| void | NetSerialize
(
FArchive& Ar |
||
| void | OnEnd
(
const UMoverComponent* MoverComp, |
Called when this layered move ends. | |
| void | OnStart
(
const UMoverComponent* MoverComp, |
Called when this layered move starts. | |
| FString |