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API > API/Plugins > API/Plugins/MoverExamples
| Name | UZipliningMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MoverExamples/Source/MoverExamples/Public/CharacterVariants/Ziplining/ZipliningMode.h |
| Include Path | #include "CharacterVariants/Ziplining/ZipliningMode.h" |
Syntax
UCLASS (Blueprintable, BlueprintType)
class UZipliningMode : public UBaseMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UZipliningMode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UZipliningMode
(
const FObjectInitializer& ObjectInitializer |
CharacterVariants/Ziplining/ZipliningMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxSpeed | float | Maximum speed. | CharacterVariants/Ziplining/ZipliningMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverTickStartData& StartState, |
CharacterVariants/Ziplining/ZipliningMode.h | ||
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
CharacterVariants/Ziplining/ZipliningMode.h |