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Data block containing ziplining state info, used while ZipliningMode is active.
| Name | FZipliningState |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MoverExamples/Source/MoverExamples/Public/CharacterVariants/Ziplining/ZipliningMode.h |
| Include Path | #include "CharacterVariants/Ziplining/ZipliningMode.h" |
Syntax
USTRUCT ()
struct FZipliningState : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FZipliningState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FZipliningState() |
CharacterVariants/Ziplining/ZipliningMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsMovingAtoB | bool | CharacterVariants/Ziplining/ZipliningMode.h | ||
| ZiplineActor | TObjectPtr< AActor > | CharacterVariants/Ziplining/ZipliningMode.h |
Functions
Public
Overridden from FMoverDataStructBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMoverDataStructBase * Clone() |
CharacterVariants/Ziplining/ZipliningMode.h | ||
virtual UScriptStruct * GetScriptStruct() |
CharacterVariants/Ziplining/ZipliningMode.h | ||
virtual void Interpolate
(
const FMoverDataStructBase& From, |
CharacterVariants/Ziplining/ZipliningMode.h | ||
virtual bool NetSerialize
(
FArchive& Ar, |
CharacterVariants/Ziplining/ZipliningMode.h | ||
virtual bool ShouldReconcile
(
const FMoverDataStructBase& AuthorityState |
CharacterVariants/Ziplining/ZipliningMode.h | ||
virtual void ToString
(
FAnsiStringBuilderBase& Out |
CharacterVariants/Ziplining/ZipliningMode.h |