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SwimmingMode: a default movement mode for traversing water volumes
| Name | USwimmingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/Modes/SwimmingMode.h |
| Include Path | #include "DefaultMovementSet/Modes/SwimmingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType)
class USwimmingMode : public UBaseMovementMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → USwimmingMode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USwimmingMode
(
const FObjectInitializer& ObjectInitializer |
DefaultMovementSet/Modes/SwimmingMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SurfaceSwimmingWaterControlSettings | FSwimmingControlSettings | DefaultMovementSet/Modes/SwimmingMode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateMove_Implementation
(
const FMoverTickStartData& StartState, |
DefaultMovementSet/Modes/SwimmingMode.h | ||
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
DefaultMovementSet/Modes/SwimmingMode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AttemptJump
(
const FSimulationTickParams& Params, |
DefaultMovementSet/Modes/SwimmingMode.h | ||
void CaptureFinalState
(
USceneComponent* UpdatedComponent, |
DefaultMovementSet/Modes/SwimmingMode.h | ||
FRelativeBaseInfo UpdateFloorAndBaseInfo
(
const FFloorCheckResult& FloorResult |
DefaultMovementSet/Modes/SwimmingMode.h |
Overridden from UBaseMovementMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegistered
(
const FName ModeName |
DefaultMovementSet/Modes/SwimmingMode.h | ||
virtual void OnUnregistered() |
DefaultMovementSet/Modes/SwimmingMode.h |