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| Name | USplineMovementPathPattern |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/SplineMovementPathPattern.h |
| Include Path | #include "PhysicsMover/PathedMovement/SplineMovementPathPattern.h" |
Syntax
UCLASS ()
class USplineMovementPathPattern : public UPathedMovementPatternBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPathedMovementPatternBase → USplineMovementPathPattern
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValidBounds() |
PhysicsMover/PathedMovement/SplineMovementPathPattern.h |
Overridden from UPathedMovementPatternBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DebugDrawUsingStepSamples() |
The spline is already drawn, no need to draw it again at lower rez. | PhysicsMover/PathedMovement/SplineMovementPathPattern.h | |
virtual void InitializePattern() |
PhysicsMover/PathedMovement/SplineMovementPathPattern.h |
Protected
Overridden from UPathedMovementPatternBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform CalcUnmaskedTargetRelativeTransform
(
float PatternProgress, |
Where patterns calculate their target transforms at the given progress, optionally relative to the current aggregate target. | PhysicsMover/PathedMovement/SplineMovementPathPattern.h |