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Movement pattern that moves between explicitly defined points
| Name | UPointMovementPathPattern |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/PointMovementPathPattern.h |
| Include Path | #include "PhysicsMover/PathedMovement/PointMovementPathPattern.h" |
Syntax
UCLASS ()
class UPointMovementPathPattern : public UPathedMovementPatternBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPathedMovementPatternBase → UPointMovementPathPattern
Functions
Public
Overridden from UPathedMovementPatternBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AppendDebugDrawElements
(
UPathedPhysicsDebugDrawComponent& DebugDrawComp, |
PhysicsMover/PathedMovement/PointMovementPathPattern.h | ||
virtual bool DebugDrawUsingStepSamples() |
PhysicsMover/PathedMovement/PointMovementPathPattern.h | ||
virtual void InitializePattern() |
PhysicsMover/PathedMovement/PointMovementPathPattern.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PhysicsMover/PathedMovement/PointMovementPathPattern.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshAssignedPointProgress
(
bool bForceRefresh |
PhysicsMover/PathedMovement/PointMovementPathPattern.h |
Overridden from UPathedMovementPatternBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform CalcUnmaskedTargetRelativeTransform
(
float PatternProgress, |
Where patterns calculate their target transforms at the given progress, optionally relative to the current aggregate target. | PhysicsMover/PathedMovement/PointMovementPathPattern.h |