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PhysicsMovementUtils: a collection of stateless static functions for a variety of physics movement-related operations
| Name | UPhysicsMovementUtils |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PhysicsMovementUtils.h |
| Include Path | #include "PhysicsMover/PhysicsMovementUtils.h" |
Syntax
class UPhysicsMovementUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FVector ComputeGroundVelocityFromHitResult
(
const FVector& CharacterPosition, |
Returns the current ground velocity at the character position. | PhysicsMover/PhysicsMovementUtils.h | |
static FVector ComputeIntegratedGroundVelocityFromHitResult
(
const FVector& CharacterPosition, |
Returns the integrated with gravity velocity of the ground at the character position. | PhysicsMover/PhysicsMovementUtils.h | |
static void FloorSweep_Internal
(
const FVector& Location, |
PhysicsMover/PhysicsMovementUtils.h | ||
static Chaos::FPBDRigidParticleHandle * GetRigidParticleHandleFromComponent
(
UPrimitiveComponent* PrimComp |
PhysicsMover/PhysicsMovementUtils.h | ||
static Chaos::FPBDRigidParticleHandle * GetRigidParticleHandleFromHitResult
(
const FHitResult& HitResult |
If the hit result hit something, return the particle handle. | PhysicsMover/PhysicsMovementUtils.h | |
static bool GetWaterResultFromHitResults
(
const TArray< FHitResult >& Hits, |
Checks if any hit is with water and, if so, fills in the OutWaterResult. | PhysicsMover/PhysicsMovementUtils.h |