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WARNING - This class will be removed. Please use UChaosCharacterLandingCheck instead
Transition that handles launching based on input for a physics-based character
| Name | UPhysicsLaunchCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/Transitions/PhysicsLaunchCheck.h |
| Include Path | #include "PhysicsMover/Transitions/PhysicsLaunchCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, DisplayName="DEPRECATED Physics Launch Check")
class UPhysicsLaunchCheck : public UBaseMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UPhysicsLaunchCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsLaunchCheck
(
const FObjectInitializer& ObjectInitializer |
PhysicsMover/Transitions/PhysicsLaunchCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransitionToMode | FName | Optional: Name of movement mode to transition to when launch is activated. | PhysicsMover/Transitions/PhysicsLaunchCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
PhysicsMover/Transitions/PhysicsLaunchCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
PhysicsMover/Transitions/PhysicsLaunchCheck.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
PhysicsMover/Transitions/PhysicsLaunchCheck.h |