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WARNING - This class will be removed. Please use UChaosCharacterJumpCheck instead
Transition that handles jumping based on input for a physics-based character
| Name | UPhysicsJumpCheck |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/Transitions/PhysicsJumpCheck.h |
| Include Path | #include "PhysicsMover/Transitions/PhysicsJumpCheck.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType, DisplayName="DEPRECATED Physics Jump Check")
class UPhysicsJumpCheck : public UBaseMovementModeTransition
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementModeTransition → UPhysicsJumpCheck
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsJumpCheck
(
const FObjectInitializer& ObjectInitializer |
PhysicsMover/Transitions/PhysicsJumpCheck.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FractionalGroundReactionImpulse | float | Controls how much of the jump impulse the character will apply to the ground. | PhysicsMover/Transitions/PhysicsJumpCheck.h |
|
| JumpUpwardsSpeed | float | Instantaneous speed induced in an actor upon jumping | PhysicsMover/Transitions/PhysicsJumpCheck.h |
|
| TransitionToMode | FName | Name of movement mode to transition to when jumping is activated | PhysicsMover/Transitions/PhysicsJumpCheck.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransitionEvalResult Evaluate_Implementation
(
const FSimulationTickParams& Params |
PhysicsMover/Transitions/PhysicsJumpCheck.h | ||
virtual void Trigger_Implementation
(
const FSimulationTickParams& Params |
PhysicsMover/Transitions/PhysicsJumpCheck.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
PhysicsMover/Transitions/PhysicsJumpCheck.h |