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WARNING - This class will be removed. Please use UChaosFlyingMode instead
PhysicsDrivenFlyingMode: Override base kinematic flying mode for physics based motion.
| Name | UPhysicsDrivenFlyingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |
| Include Path | #include "PhysicsMover/Modes/PhysicsDrivenFlyingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType,
DisplayName="DEPRECATED Physics Driven Flying Mode")
class UPhysicsDrivenFlyingMode :
public UFlyingMode ,
public IPhysicsCharacterMovementModeInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UFlyingMode → UPhysicsDrivenFlyingMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsDrivenFlyingMode
(
const FObjectInitializer& ObjectInitializer |
PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SwingTorqueLimit | float | Maximum torque the character can apply to remain upright. | PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |
|
| TwistTorqueLimit | float | Maximum torque the character can apply to rotate in air about the vertical axis. | PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |
|
Functions
Public
Overridden from UFlyingMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |
Overridden from IPhysicsCharacterMovementModeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateConstraintSettings
(
Chaos::FCharacterGroundConstraint& Constraint |
Update the constraint settings on the game thread. | PhysicsMover/Modes/PhysicsDrivenFlyingMode.h |