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WARNING - This class will be removed. Please use UChaosFallingMode instead
PhysicsDrivenFallingMode: Override base kinematic falling mode for physics based motion.
| Name | UPhysicsDrivenFallingMode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/Modes/PhysicsDrivenFallingMode.h |
| Include Path | #include "PhysicsMover/Modes/PhysicsDrivenFallingMode.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, BlueprintType,
DisplayName="DEPRECATED Physics Driven Falling Mode")
class UPhysicsDrivenFallingMode :
public UFallingMode ,
public IPhysicsCharacterMovementModeInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseMovementMode → UFallingMode → UPhysicsDrivenFallingMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsDrivenFallingMode
(
const FObjectInitializer& ObjectInitializer |
PhysicsMover/Modes/PhysicsDrivenFallingMode.h |
Functions
Public
Overridden from UFallingMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SimulationTick_Implementation
(
const FSimulationTickParams& Params, |
PhysicsMover/Modes/PhysicsDrivenFallingMode.h |
Overridden from UBaseMovementMode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegistered
(
const FName ModeName |
PhysicsMover/Modes/PhysicsDrivenFallingMode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult IsDataValid
(
FDataValidationContext& Context |
PhysicsMover/Modes/PhysicsDrivenFallingMode.h |
Overridden from IPhysicsCharacterMovementModeInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearTargetHeightOverride() |
PhysicsMover/Modes/PhysicsDrivenFallingMode.h | ||
virtual float GetTargetHeight() |
Optional TargetHeight getter. | PhysicsMover/Modes/PhysicsDrivenFallingMode.h | |
virtual void SetTargetHeightOverride
(
float InTargetHeight |
Optional TargetHeightOverride methods. | PhysicsMover/Modes/PhysicsDrivenFallingMode.h | |
virtual void UpdateConstraintSettings
(
Chaos::FCharacterGroundConstraint& Constraint |
Update the constraint settings on the game thread. | PhysicsMover/Modes/PhysicsDrivenFallingMode.h |