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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void QueueInstantMovementEffect
(
TSharedPtr< FInstantMovementEffect > InstantMovementEffect |
Queue a Instant Movement Effect to take place at the end of this frame or start of the next subtick - whichever happens first | MoverComponent.h | |
void QueueInstantMovementEffect
(
const FScheduledInstantMovementEffect& ScheduledInstantMovementEffect |
Queue a scheduled instant movement effect. Thread safe, can be used outside the game thread. | MoverComponent.h |
QueueInstantMovementEffect(TSharedPtr< FInstantMovementEffect >)
Description
Queue a Instant Movement Effect to take place at the end of this frame or start of the next subtick - whichever happens first
| Name | QueueInstantMovementEffect |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include Path | #include "MoverComponent.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoverComponent.cpp |
void QueueInstantMovementEffect
(
TSharedPtr < FInstantMovementEffect > InstantMovementEffect
)
Parameters
| Name | Remarks |
|---|---|
| InstantMovementEffect | The effect to queue, which must be a FInstantMovementEffect sub - type. |
QueueInstantMovementEffect(const FScheduledInstantMovementEffect &)
Description
Queue a scheduled instant movement effect. Thread safe, can be used outside the game thread.
| Name | QueueInstantMovementEffect |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include Path | #include "MoverComponent.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoverComponent.cpp |
void QueueInstantMovementEffect
(
const FScheduledInstantMovementEffect & ScheduledInstantMovementEffect
)