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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMoverComponent
Description
Schedule an Instant Movement Effect to be applied as early as possible while ensuring it gets executed on the same frame on all networked end points. This adds a delay to the application of the effect, tunable in the NetworkPhysicsSettingsComponent.
| Name | K2_ScheduleInstantMovementEffect |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include Path | #include "MoverComponent.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoverComponent.cpp |
UFUNCTION (BlueprintCallable, CustomThunk, Category=Mover,
Meta=(CustomStructureParam="EffectAsRawData", AllowAbstract="false", DisplayName="Schedule Instant Movement Effect"))
void K2_ScheduleInstantMovementEffect
(
const int32 & EffectAsRawData
)
Parameters
| Name | Remarks |
|---|---|
| InstantMovementEffect | The effect to queue, which must be a FInstantMovementEffect sub-type. |
See Also
-
EventSchedulingMinDelaySeconds This will clone whatever move you pass in
- so you'll need to fully set it up before queuing.