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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMoverComponent
Description
Get a sampling of where the actor is projected to be in the future, based on a current state. Note that this is projecting ideal movement without doing full simulation and collision.
| Name | GetFutureTrajectory |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include Path | #include "MoverComponent.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoverComponent.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category=Mover)
TArray < FTrajectorySampleInfo > GetFutureTrajectory
(
float FutureSeconds,
float SamplesPerSecond
)